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Portfolio

Steve Suhy, Art Director

  • ABOUT
  • Work

Battlefield 6: RedSec

Art Director

Platform: PC, PS5, Xbox Series X,

Developer/Publisher: Electronic Arts, Ripple Effect Studios

Released: October 2025

GameRant, 90/100
Battlefield 6 maps are stunning, photo-realistic battlefields with an astonishing level of destructibility that never feels gimmicky. Explosions are jaw-dropping and devastating, while the gunplay is punchy, with real weight behind it.

Arcadegeddon

Art Director

Platform: PC, PS5, Xbox Series X, PS4, Xbox One

Developer/Publisher: illFonic

Released: July 2022

 

"The first thing that stands out about Arcadegeddon is its art design and aesthetics. It is best described as a cross between Fortnite and the movie Osmosis Jones, with its gameplay feeling very similar to the former. "

-90/100, ScreenRant

Additional images:
LINK

Kerbal Space Program 2

Lead Artist

Platform: PC, Console

Developer: Intercept Games

Publisher: Private Division, Take 2

Release: TBD 2023

MAG

Technical Art Director

Platform: Sony Playstation 3

Developer: Zipper Interactive

Publisher: Sony Computer Entertainment

Released: January 26, 2010

Global Sales: 1.31M

 

"MAG is unlike anything else on PS3. In fact, it's unlike anything else on any console system."

-1UP

SOCOM 4

Technical Art Director

Platform: Sony Playstation 3

Developer: Zipper Interactive

Publisher: Sony Computer Entertainment

Released: April 19, 2011

Global Sales: .89M

 

"SOCOM 4 looks incredible from the opening firefight across the broken highway in a crumbling Asian downtown district, to the steamy jungles, seedy slums, and coastal beaches. "

-Game Chronicles

Tales from Deep Space

Publishing Art Director

Platform: iOS, Android, FireOS

Developer: Frontier Developments

Publisher: Amazon Game Studios

Released: November 18, 2014

 

“One Of The Best Mobile Adventures Of The Year”

– Kotaku 

Amazon Lumberyard

Product Manager of Visuals

Platform: PC

Developer: Amazon

Publisher: Amazon

Released: February 9, 2016

 

"Lumberyard’s visuals technology is based on CryEngine, which means gorgeous 3D environments and a whole slew of awesome real-time effects. Everything is there: weather effects, camera frameworks, cloth physics, character and animation editors, particle editor, UI editor, it’s all there!"

-GameDesigning

Production Work

Concept Artist, World Artist/Lighting/VFX, Character Artist, Hard Surface Artist, UI Artist

 

Past and present production work that is focused on exploring and setting visual direction as well as in-product deliverables.

Additional Works

A collection of demonstrations of my latest development techniques of Art Direction as well as individual contributions and development.

Battlefield 6: RedSec

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Arcadegeddon

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Kerbal Space Program 2

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MAG

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SOCOM 4

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Tales from Deep Space

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Amazon Lumberyard

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Production Work

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Additional Works

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